Thursday, February 7, 2019

Conjecture Map - Implementing Gameful Learning

This is one of my reflections from my class, Leading Change: Go Beyond Gamification with Gameful Learning.

The task set before me in this section of the class was to create a conjecture map; essentially a plan for how my colleagues and I are going to implement gameful learning in our district.

Conjecture:

We will aim for student mastery of educational standards. In order to reach this goal, we will focus on student willingness to take risks and fail, knowing that the mastery is what matters in the end.

Embodiment:

We will implement a 4-point grading scale. My district is in talks with our grade book system to figure out how to accurately depict a 4-point scale within our grade book, which is currently based on the traditional model.
We will teach students what the standards say. This will allow them to know the goals they are striving for.
We are already allowing for student revision/redo/retake on various levels of assessment.

Mediating Process:

We will provide quick and constructive feedback to students so they know if they are on track to meet standards.
We will inform parents about our process and instruct them how the new grading scale will work, especially within the constructs of our existing grade book.
We will discuss our process with each other (how the 4-point scale is working, what it looks like when students gain mastery, what to do when students aren't gaining mastery, etc).

Outcomes:

We will measure students' willingness to try again (keep track of the original score in the grade book as well as additional attempts). We'll talk to students so they know that this isn't a record of their failures, but instead, it is a record of their growth.
We will measure student mastery on the 4-point scale in the context of standards-based grading.

Here is a visual of the Conjecture Map:




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